Welcome to Adventu, your final fantasy rp haven. adventu focuses on both canon and original characters from different worlds and timelines that have all been pulled to the world of zephon: a familiar final fantasy-styled land where all adventurers will fight, explore, and make new personal connections.
at adventu, we believe that colorful story and plots far outweigh the need for a battle system. rp should be about the writing, the fun, and the creativity. you will see that the only system on our site is the encouragement to create amazing adventures with other members. welcome to adventu... how will you arrive?
year 5, quarter 3
Welcome one and all to our beautiful new skin! This marks the visual era of Adventu 4.0, our 4th and by far best design we've had. 3.0 suited our needs for a very long time, but as things are evolving around the site (and all for the better thanks to all of you), it was time for a new, sleek change. The Resource Site celebrity Pharaoh Leep was the amazing mastermind behind this with minor collaborations from your resident moogle. It's one-of-a-kind and suited specifically for Adventu. Click the image for a super easy new skin guide for a visual tour!
Final Fantasy Adventu is a roleplaying forum inspired by the Final Fantasy series. Images on the site are edited by KUPO of FF:A with all source material belonging to their respective artists (i.e. Square Enix, Pixiv Fantasia, etc). The board lyrics are from the Final Fantasy song "Otherworld" composed by Nobuo Uematsu and arranged by The Black Mages II.
The current skin was made by Pharaoh Leap of Pixel Perfect. Outside of that, individual posts and characters belong to their creators, and we claim no ownership to what which is not ours. Thank you for stopping by.
Silence stretches across this once holy place. The temple is shrouded in moonlight. Lanterns flicker in the wind. It seems a night like any other, but as the moon reaches its highest peak, the peace is shattered by the cry of the earth.
The town trembles with the force of the quake. Buildings rattle, their beams groaning against the weight. Old wood splinters and gives way. From far away, the echoing of screams as half-rotten corpses stumble from the temple's catacombs, reaching with sharp, bony fingers. A dark aura emanates from the core of the temple itself as its guardians shamble forth across unstable ground.
The Fiend of Earth has awoken.
The Cries of the Gods
Harmonious: A moment of lightheadedness strikes you as the world fades into soft blues and whites. “I’ve failed." A woman's voice, soft and sorrowful. “The crystal of wind has shattered, unleashing one of evil's most feared servants. Please, bringer of light, I beg of you to go where no light shines and vanquish the Lich before all the land rots.” The premonition fades into distant wind as the world you left comes back into focus.
Chaotic: Agony. It feels as though a whip has cracked against your skull as your vision is clouded with pain in angry reds and blacks. A voice like fire burns through you. “Already this land has felt my wrath. Now, the Lich awakens. Protect him as his powers grow, and you will receive great power. Do not fail me.” A skeletal being blinds you before you awaken, head splitting with promises of strength.
Neutral: The Metaia Temple and the surrounding regions have been experiencing massive earthquakes, decaying and rotting land, and strange reapparances of people long dead. The whole area is in flux. Will you go to help those in need, or will you take the chaos as a chance to steal away with the temple’s valuables both material and mental?
Welcome
This Event will be split into two MAIN threads and SUBFORUM of other occurrences.
One thread is a puzzle/environmental based thread with its own plot focusing on finding the mythical source of the earthquakes and dry earth sweeping the Metia region. The second is an action based thread with its focus on combat and defeating the Lich.
The event subforum will also act as a place where those not involved in the main events can thread in Metaia during the disaster. All other Materia Temple threads not concerning these events should remain in the general forum.
Rules
A member is allowed two characters, but only one per major thread. A member can use any of their characters in an unofficial event thread as long as they are not involved in a major thread.
On their turn, each character will have FIVE days to post since the last post. You will be given one pass to skip your turn. Passing the five day mark a second time will result in your character being written out of the thread. Consequences of your character failing to post are severe and should not be taken lightly.
Each team can hold four characters for a total of eight characters for the event.
Content Warning: the action/Lich thread will be gruesome and dim as the fiend of earth and death should be, so writer beware.
There will be plot rewards for those who finish the main threads, but that's a secret until the time comes.
This event will begin on Monday, April 15th. At that point, signups will close, but any additional player led threads may be started at any time.
Below you will find the cities of Zephon, each shown on the WORLD MAP. See what regional event is in season by checking our SEASONAL UPDATES. Click HERE to see more in-depth descriptions on the lands beyond the cities.
THE CITY OF TORENSTEN
POPULATION: APPROX. 8,000,000
NATIONAL POPULATION: APPROX. 14,700,000
NATIONAL TITLE: THE DUKEDOM OF TORENSTEN
GOVERNMENT: DUKEDOM
BIOME: TROPICAL
DESCRIPTION:
Zephon’s oldest nation, Torensten was founded in Zephon’s age of legends. Nicknamed “The Adventurer’s Paradise”, Torensten is a massive port-side city divided into three Districts: The Residential District, The Shopping District and the Port District. With its large size and population, adventurers from across Zephon travel here to make their name. As a result, Torensten has become a hotbed for adventurers and mercenaries. While this has drawn attention from great heroes, it has also attracted powerful beings with less savory intentions. These forces often collide, and while the city is often damaged, the people always rebuild even bigger and stronger than before.
POLITICS:
Previously a monarchy, Torensten has evolved into a city that is oligarchic in nature while still paying homage to Torensten’s older political traditions. While the city is governed by a council of 6, they are presided over by a 7th known as the King/Queen of Torensten who keeps the Council in line and serves as Torensten’s figurehead. Family members of the seven are given honorary titles, but hold no decision-making power. The current sitting regent, King Hremit, is a man as comfortable in a battlefield as a throne room. Known as a great hero in his own right, he demands nothing but hospitality for any warriors worth their reputation.
CLIMATE:
Resting on the southern end of Zephon, The City of Torensten is known for its hotter and more humid tropical climate. While not as hot as the Reikin Sands, those used to colder weather may be scorched by the sun’s rays if they aren’t prepared. Torensten’s temperature can range from 24°C to 33°C (75°F to 90°F). Palm trees, as well as tropical fruit and wildlife are a common sight in Torensten’s outskirts.
PRIMARY ECONOMY:
With a place on the coast and airships at their disposal, Torensten’s trading capabilities are second to none. The Dukedom’s abundance of tropical fruits and fish are an important source of income. Magical charms and spell components also commonly come from the mages of Torensten.
TECHNOLOGY:
Torensten’s cities are primarily powered by their coveted magic crystals. These crystals are able to project magical energies to enact various effects, such as powering lights to running the city's vast aqueduct system. These crystals are recharged through a magic user funneling their mana or the magical energies of a magic-bearing item into the crystal to continue to use their magical effects. While a collection of routinely maintenanced crystals in Castle Aryle serve this purpose in the City of Torensten, other cities within the Dukedom send prospective magic users to the University of Magi, returning with the experiences needed to safely power their own crystals. Being surrounded by water, Torensten relies on elaborate plumbing and aqueduct systems for water dispensing and hygienic purposes.
CULTURE:
Torensten’s people are a stubborn lot. No matter how much of Torensten is damaged, the citizens of Torensten will constantly band together to raise it back up better than before. While sociable and friendly, the people of Torensten take great pride in their city and will not take kindly to it being insulted. When trouble comes around, the people of Torensten band together in great numbers, capable of taking on any task and overcoming any challenge with a stubborn will that has kept Torensten strong for as long as it has stood.
TRANSPORTATION:
The City of Torensten’s primary method of transportation is a series of Air Trains under the banner of the “Voyage de Torensten”. In order to make Torensten’s three districts easier to access, these trains have stations scattered throughout Torensten. Voyage de Torensten makes use of different designated routes within Torensten’s airspace, shifting only for obstacles as needed as they make their way through Torensten at intervals. These air trains are complete with viewing windows next to the seats and an observation deck to walk on that lets you peek down at Torensten and the seaside below. The nation also hosts a state of the art aerodrome, and airships commonly make their way between cities and across the Provo border.
TERRITORY:
The Dukedom of Torensten stretches up the far north of the western continent, ending just at the mouth of the Versorger River. Claiming the entire western scope of the coast, Torensten controls all vessels out at sea, or so much as they can keep an eye on. In the south-central of the Dukedom, Torensten opens up into winding, hilly plains with a quaint breeze and lush grasslands. There are a few sparsely wooded areas as one heads further south into Torensten, but they become less and less as one travels towards the tropical climate. The City of Torensten is located in a tropical climate on the edge of the sea. As one travels due south toward the Torres River, trees begin to densely pop up -- a tropical jungle. The jungle travels due south to the next river, and due east toward the simple mountain range, where it ends.
FOREIGN RELATIONS:
The laid-back, spirited people of Torensten have held a longstanding tension with Sonora, their idealogical opposite. The people of both countries hold a mutual disdain for one another, refusing to trade even for their mutual benefit. Torensten instead holds a close trade relationship with Provo which act as a middleman to trade between the two powers. Torensten’s status as the leading force in airship and sea travel allows for easy and effective trade to those with open borders to them.
NOTABLE DEITIES:
Ramuh, Leviathan, Bahamut
PLACES OF NOTE:
Legend Square: The most prominent of legendary warriors are honored with statues throughout Torensten’s center hub area: Legend Square. Festivals and other events are commonly held here. People in need often come to post jobs on the Bulletin Board located here where freelancers and mercenaries alike flock to find work. The first warrior to be enshrined in Legend Square is Lord Hremit, a legendary warrior who became the first King of Torensten. His descendant, named after him, currently sits as Torensten’s figurehead.
Castle Aryle: A castle that houses the Magic Crystals powering the City of Torensten. The Council of Torensten also meets here regularly to discuss ongoing events in the region and make decisions when necessary. This is the current residence of Lord Hremit and his family and the headquarters of Torensten’s military force.
Port District: The center of sea travel for Torensten, the Port District is home to hundreds of docks stretching out towards the great open seas. While some seaside shops have set themselves up here, the most common sights in the Port District are ships of different shapes and sizes. If one is looking for a ship, Torensten’s Port District is the place to be.
University of Magi: With Torensten’s reliance on magic users, educating would-be mages on how to best use their talents is key to Torensten’s continuing prosperity. Magic users are taught how to use their capabilities to the fullest, from practical uses to combat. The University also serves to educate them on the dangers of magic, conditioning the magic users of Torensten to use their gifts wisely and safely.
Grand Hall of Torensten: It is here that Torensten’s cherished history is truly preserved, no matter what may befall it. From exhibits of Torensten’s oldest architecture and monuments to its earliest history, the museum also features a series of smaller replicas of the statues seen in Legend Square with plaques immortalizing their heroic deeds for the world to see.
Plaisir de Magicka: Have you ever wanted to experience the feeling of magic in your hands? This park allows for those who are not magically inclined to work magic firsthand, using magic crystals specially engineered to simulate effects such as summoning lightning or conjuring fire. Those who already have access to magic may even be able to learn a thing or two.
Carpenters Guild: Keeping Torensten well-kept and continuing to progress the evolution of its structures is not an easy task, especially with all the trouble that comes around. The Carpenters Guild holds headquarters in the City of Torensten, and has made it their mission to procure the resources that Torensten needs to build, rebuild and aspire to greater heights than ever before.
Tonberry Colosseum: A colony of Tonberries have constructed a colosseum in the labyrinthine tunnels below the city where they wait, sending out invitations for fighters to battle monsters for their entertainment. These Tonberries, led by the Tonberry King, seem to be oddly friendly to humans, their bloodlust and boredom sated by the battles between man and beast. The Tonberries offer gil and other prizes for those who fight and win -- though they will do nothing to save an unfortunate contestant from a miserable end.
Seasonal events:
Phoenix Week: In honor of the bold reconstructive spirit of his people, King Hremit has announced a new holiday -- a time to lift the spirits of Torensten's people. During Phoenix Week, the council funds its best artists for street displays, calls on exotic merchants for pop-up markets, and encourages local tourist destinations to offer special events. This is will be, they hope, a lasting tradition forged from a newly peaceful nation.
Day of Legend: On the anniversary of the coronation of Torensten's first King Hremit, the city celebrates its history with an elaborate parade. Once the procession clears, the public is invited inside of Castle Argyle for a banquet in honor of its people. The day has recently been turned into a tourist's trap with all kinds of merchandise and being sold throughout the streets for visitors from Provo and Aljana.
Festival of the Hunt: Once a year, warriors across the land come to Torensten to prove their worth through combat. Warriors gather in Legend Square and are split into teams. With a great magical barrier erected around the battlefield, captured beasts are released into Legend Square. The team that scores the most points are awarded prizes and the prestigious title of Champions of the Hunt. The Festival of the Hunt symbolizes the warrior’s desire to become legends in their own right.
Night of the Magi: At the winter solstice, the longest night of the year, the people of Torensten give thanks to the Thunderbringer, Ramuh, for sharing the secrets of magic with humanity and gifting Torensten its power. Effigies of dragons are burned to symbolize Ramuh's eternal enemy, Bahamut, and symbols of the crow, Ramuh's animal, are decorated throughout the streets. The city is alight with magic and crystals fill the air. The scholars at the University of the Magi give demonstrations of their work, and the palace doors are open to those who wish to offer prayers to the crystals or partake in the royal feast.
Do you feel music in your heart? Do you excel with a paintbrush or perhaps a spatula? Impress a panel of Provo's finest art critics, and you could be the winner of fabulous cash prizes! Do you have what it takes to become the next star of the Festival of Light?
With the rains gone, a fervor has come over Provo that it hasn't seen in over two years. The Festival of Light has taken to the streets once more to celebrate the city's patron Warrior of Light who protected Provo over four thousand years ago. In her honor, the city officials have put out a call for all dancers, musicians, artists, and culinary specialists to perform for the people.
Hundreds of onlookers fill the streets every morning to sample local cuisine, admire sculptures and paintings, and listen to a week's worth of continuous live music. During the day, a collection of judges observe the dance, music, art, and cooking competitions that can be observed by the visitors. At night, the square of Provo is lit in tea lights and the summer air is heavy with sweat and beer. Care to join the party?
Welcome
Hello everyone, and welcome to our first minor event. For the Festival of Light, we're creating a sub-board in Provo where anyone willing to play off the scenario can create a thread. Your character can attend, socialize, or otherwise spice up the festival all while choosing whether or not to participate in a series of competitions held during the day. All participants in the dance, music, art, or culinary competitions will be paid 500 gil for their time. 30,000 gil will be awarded to the winners of each competition. Have fun!
Rules
No character limit - use as many as you want!
Create threads for the Festival of Light only within the specified sub-board
If you wish for your character to participate in one of the competitions, simply describe their performance or creation and reply to this thread with your character's name and a link to where the submission is described.
If only one character enters a competition, that character will win by default.
If multiple characters enter, then the winner will be decided based on talent displayed in their games followed by the quality of the performance or creation described. If all things are equal, a random number generator will tell us the subjective bias of the judges to pick a winner.
Below is the list of open threads currently in need of a reply. If you have an open thread, please notify staff in the staff-help Discord channel
OPEN THREADS:
KING is looking for someone to thread with RUGIENS TEMPESTAS in Shock Therapy
[b]AUTHOR/ALIAS[/b] is looking for someone to thread with [b][font color="#1979e6"]CHARACTER[/font][/b] in [a href="LINK HERE"][b]NAME OF THREAD[/b][/a]