Welcome to Adventu, your final fantasy rp haven. adventu focuses on both canon and original characters from different worlds and timelines that have all been pulled to the world of zephon: a familiar final fantasy-styled land where all adventurers will fight, explore, and make new personal connections.
at adventu, we believe that colorful story and plots far outweigh the need for a battle system. rp should be about the writing, the fun, and the creativity. you will see that the only system on our site is the encouragement to create amazing adventures with other members. welcome to adventu... how will you arrive?
year 5, quarter 3
Welcome one and all to our beautiful new skin! This marks the visual era of Adventu 4.0, our 4th and by far best design we've had. 3.0 suited our needs for a very long time, but as things are evolving around the site (and all for the better thanks to all of you), it was time for a new, sleek change. The Resource Site celebrity Pharaoh Leep was the amazing mastermind behind this with minor collaborations from your resident moogle. It's one-of-a-kind and suited specifically for Adventu. Click the image for a super easy new skin guide for a visual tour!
Final Fantasy Adventu is a roleplaying forum inspired by the Final Fantasy series. Images on the site are edited by KUPO of FF:A with all source material belonging to their respective artists (i.e. Square Enix, Pixiv Fantasia, etc). The board lyrics are from the Final Fantasy song "Otherworld" composed by Nobuo Uematsu and arranged by The Black Mages II.
The current skin was made by Pharaoh Leap of Pixel Perfect. Outside of that, individual posts and characters belong to their creators, and we claim no ownership to what which is not ours. Thank you for stopping by.
Below you will find the cities of Zephon, each shown on the WORLD MAP. See what regional event is in season by checking our SEASONAL UPDATES. Click HERE to see more in-depth descriptions on the lands beyond the cities.
THE CITY OF TORENSTEN
POPULATION: APPROX. 8,000,000
NATIONAL POPULATION: APPROX. 14,700,000
NATIONAL TITLE: THE DUKEDOM OF TORENSTEN
GOVERNMENT: DUKEDOM
BIOME: TROPICAL
DESCRIPTION:
Zephon’s oldest nation, Torensten was founded in Zephon’s age of legends. Nicknamed “The Adventurer’s Paradise”, Torensten is a massive port-side city divided into three Districts: The Residential District, The Shopping District and the Port District. With its large size and population, adventurers from across Zephon travel here to make their name. As a result, Torensten has become a hotbed for adventurers and mercenaries. While this has drawn attention from great heroes, it has also attracted powerful beings with less savory intentions. These forces often collide, and while the city is often damaged, the people always rebuild even bigger and stronger than before.
POLITICS:
Previously a monarchy, Torensten has evolved into a city that is oligarchic in nature while still paying homage to Torensten’s older political traditions. While the city is governed by a council of 6, they are presided over by a 7th known as the King/Queen of Torensten who keeps the Council in line and serves as Torensten’s figurehead. Family members of the seven are given honorary titles, but hold no decision-making power. The current sitting regent, King Hremit, is a man as comfortable in a battlefield as a throne room. Known as a great hero in his own right, he demands nothing but hospitality for any warriors worth their reputation.
CLIMATE:
Resting on the southern end of Zephon, The City of Torensten is known for its hotter and more humid tropical climate. While not as hot as the Reikin Sands, those used to colder weather may be scorched by the sun’s rays if they aren’t prepared. Torensten’s temperature can range from 24°C to 33°C (75°F to 90°F). Palm trees, as well as tropical fruit and wildlife are a common sight in Torensten’s outskirts.
PRIMARY ECONOMY:
With a place on the coast and airships at their disposal, Torensten’s trading capabilities are second to none. The Dukedom’s abundance of tropical fruits and fish are an important source of income. Magical charms and spell components also commonly come from the mages of Torensten.
TECHNOLOGY:
Torensten’s cities are primarily powered by their coveted magic crystals. These crystals are able to project magical energies to enact various effects, such as powering lights to running the city's vast aqueduct system. These crystals are recharged through a magic user funneling their mana or the magical energies of a magic-bearing item into the crystal to continue to use their magical effects. While a collection of routinely maintenanced crystals in Castle Aryle serve this purpose in the City of Torensten, other cities within the Dukedom send prospective magic users to the University of Magi, returning with the experiences needed to safely power their own crystals. Being surrounded by water, Torensten relies on elaborate plumbing and aqueduct systems for water dispensing and hygienic purposes.
CULTURE:
Torensten’s people are a stubborn lot. No matter how much of Torensten is damaged, the citizens of Torensten will constantly band together to raise it back up better than before. While sociable and friendly, the people of Torensten take great pride in their city and will not take kindly to it being insulted. When trouble comes around, the people of Torensten band together in great numbers, capable of taking on any task and overcoming any challenge with a stubborn will that has kept Torensten strong for as long as it has stood.
TRANSPORTATION:
The City of Torensten’s primary method of transportation is a series of Air Trains under the banner of the “Voyage de Torensten”. In order to make Torensten’s three districts easier to access, these trains have stations scattered throughout Torensten. Voyage de Torensten makes use of different designated routes within Torensten’s airspace, shifting only for obstacles as needed as they make their way through Torensten at intervals. These air trains are complete with viewing windows next to the seats and an observation deck to walk on that lets you peek down at Torensten and the seaside below. The nation also hosts a state of the art aerodrome, and airships commonly make their way between cities and across the Provo border.
TERRITORY:
The Dukedom of Torensten stretches up the far north of the western continent, ending just at the mouth of the Versorger River. Claiming the entire western scope of the coast, Torensten controls all vessels out at sea, or so much as they can keep an eye on. In the south-central of the Dukedom, Torensten opens up into winding, hilly plains with a quaint breeze and lush grasslands. There are a few sparsely wooded areas as one heads further south into Torensten, but they become less and less as one travels towards the tropical climate. The City of Torensten is located in a tropical climate on the edge of the sea. As one travels due south toward the Torres River, trees begin to densely pop up -- a tropical jungle. The jungle travels due south to the next river, and due east toward the simple mountain range, where it ends.
FOREIGN RELATIONS:
The laid-back, spirited people of Torensten have held a longstanding tension with Sonora, their idealogical opposite. The people of both countries hold a mutual disdain for one another, refusing to trade even for their mutual benefit. Torensten instead holds a close trade relationship with Provo which act as a middleman to trade between the two powers. Torensten’s status as the leading force in airship and sea travel allows for easy and effective trade to those with open borders to them.
PLACES OF NOTE:
Legend Square: The most prominent of legendary warriors are honored with statues throughout Torensten’s center hub area: Legend Square. Festivals and other events are commonly held here. People in need often come to post jobs on the Bulletin Board located here where freelancers and mercenaries alike flock to find work. The first warrior to be enshrined in Legend Square is Lord Hremit, a legendary warrior who became the first King of Torensten. His descendant, named after him, currently sits as Torensten’s figurehead.
Castle Aryle: A castle that houses the Magic Crystals powering the City of Torensten. The Council of Torensten also meets here regularly to discuss ongoing events in the region and make decisions when necessary. This is the current residence of Lord Hremit and his family and the headquarters of Torensten’s military force.
Port District: The center of sea travel for Torensten, the Port District is home to hundreds of docks stretching out towards the great open seas. While some seaside shops have set themselves up here, the most common sights in the Port District are ships of different shapes and sizes. If one is looking for a ship, Torensten’s Port District is the place to be.
University of Magi: With Torensten’s reliance on magic users, educating would-be mages on how to best use their talents is key to Torensten’s continuing prosperity. Magic users are taught how to use their capabilities to the fullest, from practical uses to combat. The University also serves to educate them on the dangers of magic, conditioning the magic users of Torensten to use their gifts wisely and safely.
Grand Hall of Torensten: It is here that Torensten’s cherished history is truly preserved, no matter what may befall it. From exhibits of Torensten’s oldest architecture and monuments to its earliest history, the museum also features a series of smaller replicas of the statues seen in Legend Square with plaques immortalizing their heroic deeds for the world to see.
Plaisir de Magicka: Have you ever wanted to experience the feeling of magic in your hands? This park allows for those who are not magically inclined to work magic firsthand, using magic crystals specially engineered to simulate effects such as summoning lightning or conjuring fire. Those who already have access to magic may even be able to learn a thing or two.
Carpenters Guild: Keeping Torensten well-kept and continuing to progress the evolution of its structures is not an easy task, especially with all the trouble that comes around. The Carpenters Guild holds headquarters in the City of Torensten, and has made it their mission to procure the resources that Torensten needs to build, rebuild and aspire to greater heights than ever before.
Tonberry Colosseum: A colony of Tonberries have constructed a colosseum in the labyrinthine tunnels below the city where they wait, sending out invitations for fighters to battle monsters for their entertainment. These Tonberries, led by the Tonberry King, seem to be oddly friendly to humans, their bloodlust and boredom sated by the battles between man and beast. The Tonberries offer gil and other prizes for those who fight and win -- though they will do nothing to save an unfortunate contestant from a miserable end.
Seasonal events:
Phoenix Week: In honor of the bold reconstructive spirit of his people, King Hremit has announced a new holiday -- a time to lift the spirits of Torensten's people. During Phoenix Week, the council funds its best artists for street displays, calls on exotic merchants for pop-up markets, and encourages local tourist destinations to offer special events. This is will be, they hope, a lasting tradition forged from a newly peaceful nation.
Day of Legend: On the anniversary of the coronation of Torensten's first King Hremit, the city celebrates its history with an elaborate parade. Once the procession clears, the public is invited inside of Castle Argyle for a banquet in honor of its people. The day has recently been turned into a tourist's trap with all kinds of merchandise and being sold throughout the streets for visitors from Provo and Aljana.
Festival of the Hunt: Once a year, warriors across the land come to Torensten to prove their worth through combat. Warriors gather in Legend Square and are split into teams. With a great magical barrier erected around the battlefield, captured beasts are released into Legend Square. The team that scores the most points are awarded prizes and the prestigious title of Champions of the Hunt. The Festival of the Hunt symbolizes the warrior’s desire to become legends in their own right.
Night of the Magi: At the winter solstice, the longest night of the year, the people of Torensten give thanks to the Thunderbringer, Ramuh, for sharing the secrets of magic with humanity and gifting Torensten its power. Effigies of dragons are burned to symbolize Ramuh's eternal enemy, Bahamut, and symbols of the crow, Ramuh's animal, are decorated throughout the streets. The city is alight with magic and crystals fill the air. The scholars at the University of the Magi give demonstrations of their work, and the palace doors are open to those who wish to offer prayers to the crystals or partake in the royal feast.
Do you feel music in your heart? Do you excel with a paintbrush or perhaps a spatula? Impress a panel of Provo's finest art critics, and you could be the winner of fabulous cash prizes! Do you have what it takes to become the next star of the Festival of Light?
With the rains gone, a fervor has come over Provo that it hasn't seen in over two years. The Festival of Light has taken to the streets once more to celebrate the city's patron Warrior of Light who protected Provo over four thousand years ago. In her honor, the city officials have put out a call for all dancers, musicians, artists, and culinary specialists to perform for the people.
Hundreds of onlookers fill the streets every morning to sample local cuisine, admire sculptures and paintings, and listen to a week's worth of continuous live music. During the day, a collection of judges observe the dance, music, art, and cooking competitions that can be observed by the visitors. At night, the square of Provo is lit in tea lights and the summer air is heavy with sweat and beer. Care to join the party?
Welcome
Hello everyone, and welcome to our first minor event. For the Festival of Light, we're creating a sub-board in Provo where anyone willing to play off the scenario can create a thread. Your character can attend, socialize, or otherwise spice up the festival all while choosing whether or not to participate in a series of competitions held during the day. All participants in the dance, music, art, or culinary competitions will be paid 500 gil for their time. 30,000 gil will be awarded to the winners of each competition. Have fun!
Rules
No character limit - use as many as you want!
Create threads for the Festival of Light only within the specified sub-board
If you wish for your character to participate in one of the competitions, simply describe their performance or creation and reply to this thread with your character's name and a link to where the submission is described.
If only one character enters a competition, that character will win by default.
If multiple characters enter, then the winner will be decided based on talent displayed in their games followed by the quality of the performance or creation described. If all things are equal, a random number generator will tell us the subjective bias of the judges to pick a winner.
Below is the list of open threads currently in need of a reply. If you have an open thread, please notify staff in the staff-help Discord channel
OPEN THREADS:
FIN is looking for someone to thread with SLEIPNIR HARBARD in Darkness Unbound MJRN is looking for someone to thread with CASSANDRA AMELL in Distant Creatures KUMA is looking for someone to thread with YUNYUQ in Once More CERBERUS is looking for someone to thread with VINCENT VALENTINE in Of Undying and Death
[b]AUTHOR/ALIAS[/b] is looking for someone to thread with [b][font color="#1979e6"]CHARACTER[/font][/b] in [a href="LINK HERE"][b]NAME OF THREAD[/b][/a]
Why hello, I'm Fin! I've been on this site for about five years now and I've kind of made it my new internet home! I work as a front-end web developer (think HTML, CSS, JS -- I make websites pretty!) and currently work from home which means that I can be on here basically all the time. I'm pretty active in the anime convention scene so I'm gone for a fair amount of weekends going to all the Midwest conventions like Ohayocon, C2E2, ACen, Colossalcon, and Youmacon as well as East coast conventions like Katsucon and Otacon. Hit me up if you're ever going to one of these and feel free to ask me about my cosplays! Also, let it be noted that Kuja is my sociopathic baby and I will love him forever. I'm always open to beautiful fanart of my beautiful villain. <33
FAVORITES FF GAME: FF9 is my favorite game of all time. After that -- FF7:CC, FF15, FF6 MOVIE THIS YEAR: Lol, what are movies? SONG LATELY: Life Will Change - Persona 5 (I only like OSTs and metal) GO-TO SNACK FOOD: Prepackaged veggie snack packs from Kroger HOBBY LATELY: Remaking my Kuja cosplay and starting one for Faris
CONTACT INFO
DISCORD: Fin#2751 SKYPE: Skype was always buggy for me. xD I don't use it now STEAM: Sarita1493 (I don't do much multiplayer unfortunately) PSN: I have no idea. I don't multiplayer. xD XBOX: I'm a PS person
For three months, the rain fell day and night beneath a veil of low hanging clouds. It was the Reignstorm, the locals said. Natural and nothing to worry about. There was no concern from the soldiers of the World Sight, even as lightning crashed into the peak of their beloved tower time and time and time again…
It wasn’t until the rain finally slowed to a stop and the clouds parted that they realized that something was terribly wrong.
It had long been said that the World Sight housed the tomb of an ancient warrior -- the most holy of dragoons chosen by the gods and an ancient crystal. The tower itself was thought to be bathed in an aura of utmost peace, but as the clouds parted for the first time in months, the followers of the ancient hero witnessed a pillar of blue light shooting from the top of their tower like a signal fire. While no single bystander could make sense of it, eagle-eyed viewers could have sworn they caught sight of a hazy figure perched in the middle of it all -- though whether it was man or beast, no one could say.
The guards of this holy tower have denied comment and amplified their forces with the order to keep civilians at least a quarter of a mile from their lines. Wielding broadswords and halberds and clad fully in steel (click here), they patrol the lands around the World Sight constantly, though no one has ever seen one of them enter the tower itself.
Unbeknownst to all of them, this holy land will soon become a battleground.
The Cries of the Gods
Harmonious Souls: Every night, you dream of the same place -- a tower high in the mountains bathed in blue. With it comes a voice, quiet and gentle as a mother’s: “Within is a treasure among all treasures, a crystal of light within the tomb of a warrior. Protect it, my chosen, lest it fall to the wrong hands and we take our first steps into darkness.” You awaken, but the tower draws you to it. You must reach its peaks before the forces of Chaos.
Chaotic Souls: Going about your schemes, you’re suddenly hit with an ear-splitting headache that threatens to crack your skull in two. A vision penetrates your mind’s eye -- a tower in a haze of light. A monstrous growl comes soon after like thunder: “Inside is a weapon of your heart’s desire. A crystal of fire and light. Reach the top and you will be worthy of its strength.” There's a flash of a marbled tomb, a brief glimpse of glimmering stone, and it ends as quickly as it came. You feel that place stirring deeply in your soul: The World Sight. You must claim the power that’s rightfully yours.
Neutral Souls: While going about your business in Zephon, you hear tell of a strange anomaly atop the World Sight. You decide to infiltrate the tower and see what’s happened for yourself. If you’re lucky, you might find something worthwhile.
Welcome
For this event, we’ll be setting up three teams of 2-4 characters as they attempt to reach the peak of the World Sight. Each team will get their own thread in a special sub-board and will have to surpass obstacles set in place by a staff-owned Dungeon Master account. Characters which reach the top can then fight, barter, or compromise for the power that resides there. We hope to make this a new, recurring event format at Adventu, so please give us your full comments and feedback!
Goal
Reach the top of the tower and obtain the tomb's crystal of light. Though dwindling in power, it still retains enough light to restore one's memory, implant a fake memory into any NPC or member-owned character (so long as said member allows it), or regain a single power lost since entering Zephon.
Rules
If you’re interested in this event, please comment below stating the participating character and your desired team.
Only two characters per member can participate in this event and they must be on opposing teams.
No characters will be killed during this event, however, they may no longer be able to progress if they are inactive or otherwise unequipped to deal with obstacles.
At each major change of scenery, the Dungeon Master account will be describing the setting and the dialogue of any important NPCs. While you're encouraged to embellish or add the details and describe them in character, do not add elements into a scene that weren't previously described that would give you an advantage against obstacles.
So as to encourage activity, the word count limit will lower to 150 words per post in this event.
Any number of mutually aligned character can win with neutral parties able to win with either. This means that should two harmonious characters win, a chaotic character cannot win with them but a neutral character could.
In order to keep these plot threads moving quickly, each member will have only five days to respond when it’s their turn. After five days, the next member in line will have the chance to respond instead. Any skipped characters can reply to events at any time so long as the party hasn’t moved on to the next section described by the Dungeon Master account. Any skipped characters who haven’t replied in this time will be considered incapacitated and left behind by the party.
If only one character remains in a team after the others drop out, that character can still continue and interact with only the DM account.
The results of any character vs character fighting will be left up to natural strength, wit, tactics, and out of character discussion. Please keep this civil and come to some kind of compromise!
Teams
Team 1 - Hack and Slash : @joanna , @lala2 , @rush , Eillien Blaires [CLOSED] Your strategy is simple -- go straight for the top by any means necessary. You plan to take out the guards head on and charge straight through the front door. Combat: High; Tactics: Low
Team 2 - Nightshade :Angeal Hewley , Ardyn Izunia , @crowe , @ace [CLOSED] While the tower is constantly guarded, you've noticed that the cliff at its back isn't watched. You plan to scale it in the dead of night and slip in through the tower's abandoned catacombs. Combat: Medium; Tactics: Medium
Team 3 - Merchant Recon : @dust , @sherlotta , @fishie , @allison [CLOSED] You pay off a caravan of merchants to let you hide inside as they bring supplies to the tower guards. You hope to slip by unnoticed and enter through the cargo bay. Combat: Low; Tactics: High