Welcome to Adventu, your final fantasy rp haven. adventu focuses on both canon and original characters from different worlds and timelines that have all been pulled to the world of zephon: a familiar final fantasy-styled land where all adventurers will fight, explore, and make new personal connections.
at adventu, we believe that colorful story and plots far outweigh the need for a battle system. rp should be about the writing, the fun, and the creativity. you will see that the only system on our site is the encouragement to create amazing adventures with other members. welcome to adventu... how will you arrive?
year 5, quarter 3
Welcome one and all to our beautiful new skin! This marks the visual era of Adventu 4.0, our 4th and by far best design we've had. 3.0 suited our needs for a very long time, but as things are evolving around the site (and all for the better thanks to all of you), it was time for a new, sleek change. The Resource Site celebrity Pharaoh Leep was the amazing mastermind behind this with minor collaborations from your resident moogle. It's one-of-a-kind and suited specifically for Adventu. Click the image for a super easy new skin guide for a visual tour!
Final Fantasy Adventu is a roleplaying forum inspired by the Final Fantasy series. Images on the site are edited by KUPO of FF:A with all source material belonging to their respective artists (i.e. Square Enix, Pixiv Fantasia, etc). The board lyrics are from the Final Fantasy song "Otherworld" composed by Nobuo Uematsu and arranged by The Black Mages II.
The current skin was made by Pharaoh Leap of Pixel Perfect. Outside of that, individual posts and characters belong to their creators, and we claim no ownership to what which is not ours. Thank you for stopping by.
Sonora is a city of wealth and ruin, of luxury and poverty. For those with the gil, it's a city of endless lights. For those without, it's a metal shantytown of cramped tenements, rusted metal, and the noxious smell of exhaust. While the disadvantaged have no love for their nation, they are kept in line by a strict police state that is as keen on dissent as it is on outsiders. The people of Sonora believe the dimensional travelers to be agents of disorder seeking to assimilate into Zephon's cities in order to overthrow them. Once inside, they can expect nothing but hostility and suspicion.
POLITICS:
Sonora is a democracy or so it will emphatically tell you. In truth, it is a country more beholden to corporate interests than to the will of the people, and it will impose any force to uphold those interests. Rumors abound of voter suppression, intimidation, or even ignoring the ballots altogether. The president is assisted by a legislative council which just so happens to align with the board of companies which most emphatically supported his bid for power. This connection is lost to only President Illode Kyr's most fervent of supporters of which he has many.
CLIMATE:
For the most part, the nation is an uninviting swathe of snow, stone, and tundra. The soil is largely infertile and temperatures regularly reach below freezing during even the warmest months. What the land lacks in life, it more than makes up for in the precious metals, ores, and its most precious resource -- Diamond Dust. Only the coast to the far west is anything but barren. This area is a dense coniferous taiga. The outer territory's small mountain villages will regularly claim their own territorial loyalty and will, on occasion, rebel.
PRIMARY ECONOMY:
Sonora's economy is fueled primarily through the blood of the lower classes as their corporate tax rates are light and easily avoided. As an isolated nation, Sonora uses GP as it currency -- though this can be exchanged at the southern border for a more universal Gil. With that said, nearly anything can be found on Sonora's vast markets. Their more exotic wares are supplied through Provo trade routes. What can't be purchased above the table is readily available on Sonora's expansive black markets. This includes drugs, magical items, and dangerous, military grade weapons.
TECHNOLOGY:
Sonora is the technological marvel of Zephon. What it lacks in magical prowess, it more than makes up for in hover cars, computers, and cell phones. The army is well-supplied with state of the art weaponry deployed with the use of helicopters, sniper scopes, and anti-ballistic mechs. Its only weakness lies in airships which are unwieldy in the region's mountainous terrain and frigid climate. The nation is largely powered by its unique resource, Diamond Dust, which is highly combustible for both electrical power and high grade weaponry. The nation's best scientists and engineers are constantly in pursuit of improved technology that will improve the lives of its citizens -- and more importantly the strength of its military.
CULTURE:
The people of Sonora are highly individualistic and generally unconcerned with the plights of others. In Sonora, competition is a daily component of life, and those at the bottom of the social order are too lazy or soft-hearted to do what it takes to reach the top. As such, the citizens of Sonora have no sympathy for the downtrodden and very few social programs in place to keep them from poverty and exploitation. In Sonora, you mind your own business. Charity never goes rewarded.
TRANSPORTATION:
The city of Sonora is a sprawling metropolis of paved streets, highways, and an underground subway system. Outside of the city, a single paved road will take travelers to and from the one official border crossing between Sonora and Provo. This road is primarily traveled by buses and caravans of semi-trucks ferrying both people and goods between the two cities. Trains connect the city to the rest of the state's vast mountain territory. Chocobo travel is often the only means between the train stations and the rural villages beyond them.
TERRITORY:
Though Sonora controls the most expansive state in Zephon, this land is largely barren making up only 8% of the total population. While there are a few notable towns along the route between Sonora and the official Provo border crossing, the land beyond it is a largely untouched. To the southeast, riverside villages dot the forested water route between the city and the southern lake -- a popular trade route for freighters and pirates. To the west is a mountainous scrubland populated by mining towns. Along the western coast is a forested taiga inhabited by sparse villages so removed from the main city that they might as well belong to a nation of their own. However, as they provide the bulk of Sonoran lumber, the state would never release their iron grip.
FOREIGN RELATIONS:
Sonora has no interest in positive relations with anyone -- foreign or otherwise. It tolerates Provo as a trade necessity. Torensten is seen as a bunch of backwards sorcerers following lost ways in times long past them. Sonora and Torensten have warred for the majority of their recorded history though it has currently reached a rare period of unstable peace. Sonora refuses to recognize any other territory as a respectable world region.
PLACES OF NOTE:
Yanovich Square: Named for the state's founder, Matvey Yanovich, Yanovich Square is the city's governmental hub. In its center is a park displaying busts of all past presidents up to and including Illode Kyr. Along the southern rim is the Yanovich tower -- a massive glass skyscraper housing all governmental officials. Finally, the square is host to museums equipped with a holographic presentation of Sonora's glorious history.
Lucky Sevens: The casino at the heart of Sonora's entertainment district, Lucky Sevens is always alight with thrills and spectacle. The front hall is a gambler's paradise with card tables and slot machines as far as the eye can see. The night hosts live shows of the most popular musicians, performers, and acrobats. This massive complex also houses an elaborate indoor theme park complete with rollercoasters, arcades, and water slides.
Kyr National Hall of the Arts: Funded by President Illode Kyre himself, the Sonoran theater center is a marvel of classical marble architecture and golden reliefs. Kyr Hall is often host to the Sonoran Symphonic Orchestra as well as the Kyr Theatrical Company. The president is not only the hall's primary patron but also a regular visitor. While in use, his private box is one of the most heavily guarded spaces in all of Zephon.
Velvet Street: Outside of Sonora's more affluent sectors, another entertainment district services those of lesser repute. Lining these half-paved streets are jazz bars, burlesque theaters, night clubs, and brothels. It is often said that Velvet Street never sleeps and neither do its clientele. Velvet Street sees a sampling of all walks of life, and if you need someone in the know, there is always someone with loose lips and an ear for gossip.
The Scrapyard: Every city has its underbelly, and this is Sonora's. Nestled among the darkest, most dilapidated tenements of the city lies a bustling economy of smuggled weapons, magical components, and illegal drugs. This black market is supplied by several warring factions of organized crime. No matter the rarity, danger, or moral implication, smugglers will come through for all of your less tasteful needs -- for the right price of course.
Fort Brisbel: The main military base of Sonora, Fort Brisbel is always armed, dangerous, and secure. The pride of the Sonoran military houses not only state of the art helicopters, artillery, and mechs, but also a long range missile canon aimed directly at their southern border. The fort is extremely hostile to outsiders and will shoot any unidentified intruders on site.
The Meltwater Springs: One of the only real attractions outside of the main city, the Meltwater Springs are a series of natural hot springs nestled away in the snowy mountains. Owned by the prominent Ivanov family, the spring has been transformed into a kind of healing resort marketing old spiritual practices and detoxification. In truth, the waters do have a kind of purifying component, healing any number of ailments from Curse and Poison to Zombie and Frog.
Seasonal Events:
Vesna Feyri: Long ago, the Sonoran people dedicated the end of winter to the goddess Sylph, granting her offerings to ensure the coming of spring. Those beliefs are long gone, but their traditions remain. During Vesna Feyri, families will adorn their homes with flowers and indulge in sweets supposedly brought by the fae. The city shops are plagued with woodwind carols this time of year, a tradition loathed by retail workers.
Main Street Electrical Parade: A marvel of fancy and light, this parade brightens the streets during the brutal Sonora winters as a show of whimsy against the long nights. Running from the Lucky Sevens Casino through the entertainment district and into Yanovich Square, the Electrical Parade features acrobats, dancers, elaborate costumes, and holographic images projected into the night.
Sonoran National Celebration: Sixty years ago, the modern state of Sonora was born. As the first president Matyev Yanovich took power and unified the northern territories, the nation found its sense of national pride. This pride is what fuels the Sonoran National Celebration -- a week marked by military marches, tech demonstrations, and the kind of organized performances that go to prove that Sonora is superior to all other nations of Zephon.
The Yanovich Snowflake Festival: During the coldest months of the year, Yanovich Square is transformed into a winter wonderland featuring traditional Sonoran dance, games, foods, and folk crafts. Trees are decorated in shimmering lights and a thriving marketplace sells all manner of gifts and toys. The undisputed highlight of the festival is its central ice skating rink, accented by the many ice sculptures carved by local artisans.
01. Featured rotation is every 2 weeks. 02.Tag @staff in #wanteds within Discord with a new wanted. 03.The new wanted will be added to the bottom of the list. 04.Up to 2 wanteds/member (not character). 05.You can replace your wanteds at any time
FEATURED WANTEDS:
[attr="class","grapes_bg_1"]
[attr="class","grapes_top"]Jill Warrick ffxvi | FOR Josh
[attr="class","grapes_bg_2"]
[attr="class","grapes_top"]Jack Garland ffi | FOR destati
[attr="class","grapes_bg_3"]
[attr="class","grapes_top"]Cidolfus Telamon FFxvi | FOR leah
[attr="class","grapes_bg_4"]
[attr="class","grapes_top"]Gau FFvi | FOR lamia
[attr="class","grapes_bg_5"]
[attr="class","grapes_top"]Hope Estheim FFxiii | FOR destati
[attr="class","grapes_bg_6"]
[attr="class","grapes_top"]Haurchefant Greystone FFxiv | FOR megameerkat
[attr="class","grapes_bg_7"]
[attr="class","grapes_top"]Seymour Guado FFx | FOR erin
[attr="class","grapes_bg_8"]
[attr="class","grapes_top"]Gav FFxvi | FOR rana
[attr="class","grapes_bg_9"]
[attr="class","grapes_top"]Scions of the Seventh Dawn Ffxiv | FOR waga
[attr="class","grapes_bg_10"]
[attr="class","grapes_top"]Snow Villiers FFxiii | FOR destati
Here is a list of who plays who on the site! If you are looking for any person or character in specific, please use the CTRL+F function to make finding them quick and easy!
The following organizations were member created. If you have established a faction or organization within the world of Zephon, please reply to this thread with the information listed below.
THE DRAGONBLADES:
Contact: Josh, Fin Leadership: Caius Dragelion, Celes Chere Location: Torensten (Main location), Provo (Secondary location) Description: The Dragonblades are a group of honorable mercenaries who work all across Serentestra, specializing in jobs that help out those in need. Whether it's hunting monsters, stopping bandits, or finding lost souls, the Dragonblades are there. They won't take dirty jobs though, and will turn away jobs of assassination or theft. The Dragonblades consider each other a family, looking out for one another as best they can. Many warriors from other worlds have found themselves within their ranks looking for a place to belong, and the Dragonblades have provided. Many have pledged themselves to the cause of protecting Serentestra and its people from those that may threaten it. Members: Caius Dragelion - Celes Chere - Yuna Enemies: The Original Sin Affiliates: Places of Interest: The Wyvern’s Rest - The current headquarters of the Dragonblades Mercenary Guild. A two-story building the size of an inn, with a small courtyard for training. Members of the Dragonblades return here to rest, eat and to look for their next job. The building has a series of small rooms for members who need a place to stay the night. Yuna's House - A secondary location that Yuna is working on setting up in Provo. This is a small two-story building in the heart of the city that functions as both her living quarters and a workplace for members to visit and for clients to drop off requests. This location focuses much more heavily on healing work and rescue missions.
Contact: Josh Leadership: Unknown Leader, Darlene (deceased), Charon (deceased), Uther, Unknown Lieutenant Location: Unknown Description: Money is a powerful tool, and the Original Sin wants lots of it. Bringing in members with the allure of riches beyond their wildest dreams, the Original Sin will do anything to attain the vastest fortune possible. The Original Sin is separated into four sectors of banditry. Uther leads the efforts of training members into warriors, organizing routes for muggings and raids. (Formerly) led by Charon, magically able members were taught to orchestrate magical fraud efforts. Their slave trade (formerly led by Darlene) led to them capturing hostages and shackling them with inhibition collars, rendering them powerless and able to be sold. The Original Sin has a far-spread spy network, giving them valuable information for striking at high profile targets, as well as their enemies. Members: Unknown Enemies: The Dragonblades Affiliates:
THE TURKS:
Contact: Blacksuit, Megan Leadership: Cissnei, Tseng Location: Sonora Description: Tied by bonds closer than blood, the Turks have reformed their ranks here in Zephon, independent of Shinra's influence. Though a neutral organization, they'll take most jobs involved in information trading and investigative work no matter the client. Cool, efficient, and professional, the Turks do nothing without a cause -- be that money, networking, or merely protecting their home turf in Sonora. At the present, they're looking to improve public relations to pave the way for a new leader to take a seat of influence in Sonora. Preferably one of their own. Members: @blacksuit - Tseng Xu Enemies: Sikorsky's Gang Affiliates: Sephiroth
SIKORSKY'S GANG:
Contact: Blacksuit Leadership: Sikorsky Location: Sonora Description: The underbelly of Sonora is an ugly place, and no one personifies that ugliness quite like Sikorsky. This blonde, young brat isn't someone to mess with, and he'll let you know it. His gang runs drugs, pays off corrupted cops, and will shoot you before saying hello if you've got the wrong look about you. They run their business out of Mac's Bar -- a dingy, rotting place with a heater that smells like rotten eggs. This is a crowd better left to itself. Unless, of course, you've got an interest in Sonora's rougher side. Members: Sikorsky, Sikorsky's father, Club (lackey), unknown Enemies: The Turks Affiliates: Mac
THE CHILDREN OF BAHAMUT:
Contact: Dust Leadership: X Location: Torensten Description: Deep within Torensten's underground tunnels, a manor lies in wait. This manor is occupied by the Children of Bahamut -- a cult that worships the great dragon and seeks to summon him into the mortal realm. This organization is shrouded in shadows, often only revealing itself in mysterious invitations sent to those of sufficient class and purpose. Those who join the cult's ranks can expect to be duly compensated. Those who cross them will learn the true meaning of their blood-stained altars. Members: Genesis Enemies: Affiliates:
ANGEL EYES DETECTIVE AGENCY:
Contact: Blacksuit Leadership: Cissnei Location: Sonora Description: Tucked away in a Sonoran flat is the headquarters of Angel Eyes Detective Agency. Need a person to be found? Looking for someone to retrieve an item for you? Suspect a cheating spouse? Cissnei can do the leg work and research for your much needed tasks - for a fairly bartered price. The agency is actually a front for the Turk’s information brokering - which comes at a higher price. Members: @blacksuit Enemies: The Gambino family - whom she blackmailed into giving her their condo Affiliates: George Manchester - Board Director for Vista Tower condominiums Various establishments on Velvet street
The results are calculated. A paper slip is slid into your hand with a wink. The heart-bordered paper gives you nothing but a table number. Fate has played its cards. Are you ready to sail the sea?
1. Salem and Angeal 2. Aerith x Alexander 3. Caius x Freya 4. Bartz x Rem 5. Cissnei x X'Luca 6. Genesis x Mateus 7. Yuna x Faris 8. Quistis x Balthier 9. Jo x Ryne 10. Lycoris x Vossler
In the sea of lovers without ships And lovers without sight You’re the only way out of this sea
The bar is nicer than the outside would and area would have one believe. The lights are dim and candles light the room in a dewy glow. The smell of alcohol is muted by the flowers that sit perched at the end of the the booths and tables. Its questionable how the piano was fit through the door, but the questions dies away as the soft melodies began to thaw the chill brought from the outside and possible the ice of the heart. Clumsily crafted hearts and streamers are strewn from the banisters and heart shaped pamphlets are handed out upon entry.
The bartender is a handsome fellow, hair that seems like its own flame among the other low burning lights. He has a soft smile and looks up to you as approach the bar. Perhaps he was the siren the bar was named after as his soft silky voice tickles at your ear. "Now what a sight for this sore eye," he smiles at his own joke and winks as he pulls a glass from under the bar filling your order. "Alas, I am just the Siren's helper here to free you from you shy inhibitions and bashfulness so that you may sail this sea without fearing the rocks and waves."
"Perhaps it's the topic of conversation that still your tongue and keep you tied to the harbor," he shakes his hand but not condescendingly. He looks left and right before sliding a small pamphlet toward you, "No one needs to know you had a first mate helping out do they?
What colour best describes your personality? Are you a night owl or an early bird? Tell me your best/worst pickup line? I promise I won't laugh-too hard. Don't you think our bartender is a handsome fellow? Let's say we skipped this joint, what would you want to do?
WORDS: --- || TAGGED:
WELCOME TO THE SIREN
In honor of Valentine's Day, we'll be hosting a new blind dating event! For this mini-event, you can sign up any character you would like to participate and we will act as the Siren's staff and pair you with other participating characters. On entering, your character will be given a sheet of information to fill out. Please answer these questions in a reply below so that we can match you with other compatible characters:
Your Name: Partner's Preferred Gender: Likes: Dislikes:
Silence stretches across this once holy place. The temple is shrouded in moonlight. Lanterns flicker in the wind. It seems a night like any other, but as the moon reaches its highest peak, the peace is shattered by the cry of the earth.
The town trembles with the force of the quake. Buildings rattle, their beams groaning against the weight. Old wood splinters and gives way. From far away, the echoing of screams as half-rotten corpses stumble from the temple's catacombs, reaching with sharp, bony fingers. A dark aura emanates from the core of the temple itself as its guardians shamble forth across unstable ground.
The Fiend of Earth has awoken.
The Cries of the Gods
Harmonious: A moment of lightheadedness strikes you as the world fades into soft blues and whites. “I’ve failed." A woman's voice, soft and sorrowful. “The crystal of wind has shattered, unleashing one of evil's most feared servants. Please, bringer of light, I beg of you to go where no light shines and vanquish the Lich before all the land rots.” The premonition fades into distant wind as the world you left comes back into focus.
Chaotic: Agony. It feels as though a whip has cracked against your skull as your vision is clouded with pain in angry reds and blacks. A voice like fire burns through you. “Already this land has felt my wrath. Now, the Lich awakens. Protect him as his powers grow, and you will receive great power. Do not fail me.” A skeletal being blinds you before you awaken, head splitting with promises of strength.
Neutral: The Metaia Temple and the surrounding regions have been experiencing massive earthquakes, decaying and rotting land, and strange reapparances of people long dead. The whole area is in flux. Will you go to help those in need, or will you take the chaos as a chance to steal away with the temple’s valuables both material and mental?
Welcome
This Event will be split into two MAIN threads and SUBFORUM of other occurrences.
One thread is a puzzle/environmental based thread with its own plot focusing on finding the mythical source of the earthquakes and dry earth sweeping the Metia region. The second is an action based thread with its focus on combat and defeating the Lich.
The event subforum will also act as a place where those not involved in the main events can thread in Metaia during the disaster. All other Materia Temple threads not concerning these events should remain in the general forum.
Rules
A member is allowed two characters, but only one per major thread. A member can use any of their characters in an unofficial event thread as long as they are not involved in a major thread.
On their turn, each character will have FIVE days to post since the last post. You will be given one pass to skip your turn. Passing the five day mark a second time will result in your character being written out of the thread. Consequences of your character failing to post are severe and should not be taken lightly.
Each team can hold four characters for a total of eight characters for the event.
Content Warning: the action/Lich thread will be gruesome and dim as the fiend of earth and death should be, so writer beware.
There will be plot rewards for those who finish the main threads, but that's a secret until the time comes.
This event will begin on Monday, April 15th. At that point, signups will close, but any additional player led threads may be started at any time.