Post by Jecht on Aug 25, 2024 4:55:54 GMT -6
jecht
"Why do today what you can leave for tomorrow?"
I. BASICS
FULL NAME:: Jecht
NICKNAMES:: Ser Jecht, The Great Jecht (self-proclaimed title)
GENDER:: Male
AGE:: 37
ORIENTATION:: Straight
GAME OF ORIGIN:: Final Fantasy X
ALIGNMENT:: Neutral
EQUIPMENT:: Jecht sports a gauntlet and pauldron up the entirety of his left arm whilst using a Greatsword as his main offense.
NICKNAMES:: Ser Jecht, The Great Jecht (self-proclaimed title)
GENDER:: Male
AGE:: 37
ORIENTATION:: Straight
GAME OF ORIGIN:: Final Fantasy X
ALIGNMENT:: Neutral
EQUIPMENT:: Jecht sports a gauntlet and pauldron up the entirety of his left arm whilst using a Greatsword as his main offense.
HEIGHT:: 6'2"
HAIR/EYES/SKIN:: Black/Red/Dark tanned
DISTINGUISHING MARKS:: Numerous scars across his face and body, along with a large tattoo that covers the entirety of his chest.
II. PERSONA
When they say you can judge a book by its cover, Jecht’s the sorta guy whose cover is loud and proud. If you want the best? He’s your guy! A self made man with a taste of fame that cannot be quenched, whether it be as the greatest blitzball player in the history of Spira, or one of the best guardians around. Jecht’s arrogance isn’t unfounded, however— look at all his accolades, or better yet, he’ll tell you. So yeah, he may be surly and crass, but he can back it up with his strength and skill, of that he’s `00% sure of.
Yet if you scratch through the arrogance and greed, Jecht is a good man… a good man that’s unfortunately terrible at expressing it… something he laments when it comes to how he treated his son. It wasn’t until the pilgrimage with Braska that he saw the error of his ways and vowed to be better, going so far as to swear of ever drinking alcohol ever again. His jovial attitude and obligation to do the right thing often landed Braska, Auron and Jecht into numerous troubles, and that same playful streak stayed with him even when he became Sin.
The deeper you dig, the more complex Jecht appears to be. Despite past criticisms for hating practice, Jecht would work harder than anyone else and write it off as just being naturally talented. Make no mistake though, Jecht is a man of limitless conviction and will make the hard decisions when necessary… if you need any proof of that, look at his decision to become Sin. He forsook his own life to save Spira, placing his trust and hope into his son to be the one to finally end the cycle of Sin.
Yet if you scratch through the arrogance and greed, Jecht is a good man… a good man that’s unfortunately terrible at expressing it… something he laments when it comes to how he treated his son. It wasn’t until the pilgrimage with Braska that he saw the error of his ways and vowed to be better, going so far as to swear of ever drinking alcohol ever again. His jovial attitude and obligation to do the right thing often landed Braska, Auron and Jecht into numerous troubles, and that same playful streak stayed with him even when he became Sin.
The deeper you dig, the more complex Jecht appears to be. Despite past criticisms for hating practice, Jecht would work harder than anyone else and write it off as just being naturally talented. Make no mistake though, Jecht is a man of limitless conviction and will make the hard decisions when necessary… if you need any proof of that, look at his decision to become Sin. He forsook his own life to save Spira, placing his trust and hope into his son to be the one to finally end the cycle of Sin.
III. HISTORY
When it came to blitzball, there was no one else like Jecht. If you had skills, his were better. If you were good, he was the best. But standing atop the mountain of success made him complacent. He took up the habit of drinking… a lot. That fame remained but for an entirely different reason — Jecht, once the famous blitzball player, now a has-been and an alcoholic. These were tumultuous times, specifically for his son. Jecht took his drunken frustrations and took it out on his boy in the form of emotional bullying; as if that would redeem his already sullied reputation. In some attempt to regain the glory of his formative years, Jecht went out to sea with the purpose of training.
Jecht came into contact with Sin, a creature said to be the manifestation of Spira’s sins, specifically the overabundant use of machina. In truth, Sin whisked Jecht 1000 years into Spira’s future. As for Zanarkand? A booming city of lights? A wasteland, rife with fiends — nothing but a broken remnant of its former self. Jecht was found washed up near the city of Bevelle, but his ramblings and disturbance had him locked up under suspicions of drunken indecency.
However, his stay wasn’t long, for he’d be met by a former priest and summoner named Braska. Braska heard about Jecht and offered him an opportunity to be his guardian, sworn to assist the summoner on his pilgrimage to defeat Sin. Auron, Braska’s first guardian objected, stating that Jecht looked more like a cause of problems than its solution. But it was met with Braska insisting it was perfect — a heretical summoner, a disgraced warrior monk and a drunken blitzball player. Such a group was doomed to fail. What sweet irony it would be once they defeated Sin. Braska seemed crazy… but it was Jecht’s kind of crazy. He accepted the offer and became Braska’s guardian.
There were no promises the pilgrimage would be a cakewalk, but Jecht believed this journey might help him find a way back to Zanarkand, so he rolled with it. His time in Spira taught him much, humbling him in many ways — one such way, unfortunate as it was, involved a drunk Jecht mistaking a shoopuf for a fiend. That incident made him swear off drinking anything stronger than milk. His time away from home left Jecht missing his wife and child. Realising how he was acting all this time urged Jecht to clean up his act, lest his family, including his son, be ashamed of him.
Throughout the pilgrimage, Jecht matured — he had to, after all. However, he soon realised that he’d never return to his Zanarkand. By the end of their journey, all three men became close friends. It made that fateful moment all the more difficult when Braska had to offer up one of his guardians to become the final aeon… Jecht elected himself without thinking twice. Rather than despair, the three vowed to find a way to stop the cycle of Sin, even if they weren’t the ones fulfilling it.
With whatever free will he could retain, Jecht, now Sin, sent Auron to his Zanarkand to watch over his son, in hopes he would one day be the one to end the cycle of pain. When Tidus came of age, Jecht would return, and like what happened to him 10 years ago, sent his son to Spira. Tidus would go on a journey, not unlike his father. But as an unwilling vessel, Sin would decimate entire villages and military factions. Despite all this, Tidus did it — he found a way to defeat Sin, just as Jecht intended.
Their fateful meeting happened inside of Sin. Tidus and Jecht were reunited after so long. It was a bittersweet moment, but both men had grown so much since then. Tidus knew this much… His father was proud of him. With Yuna and the others, they would finish their story and beat Jecht, and when Yu Yevon was released, they would destroy it. They destroyed Sin, and Tidus, now at the journey’s end, could return to the fayth with his father.
… That was ten years ago, or so he thought.
Jecht came into contact with Sin, a creature said to be the manifestation of Spira’s sins, specifically the overabundant use of machina. In truth, Sin whisked Jecht 1000 years into Spira’s future. As for Zanarkand? A booming city of lights? A wasteland, rife with fiends — nothing but a broken remnant of its former self. Jecht was found washed up near the city of Bevelle, but his ramblings and disturbance had him locked up under suspicions of drunken indecency.
However, his stay wasn’t long, for he’d be met by a former priest and summoner named Braska. Braska heard about Jecht and offered him an opportunity to be his guardian, sworn to assist the summoner on his pilgrimage to defeat Sin. Auron, Braska’s first guardian objected, stating that Jecht looked more like a cause of problems than its solution. But it was met with Braska insisting it was perfect — a heretical summoner, a disgraced warrior monk and a drunken blitzball player. Such a group was doomed to fail. What sweet irony it would be once they defeated Sin. Braska seemed crazy… but it was Jecht’s kind of crazy. He accepted the offer and became Braska’s guardian.
There were no promises the pilgrimage would be a cakewalk, but Jecht believed this journey might help him find a way back to Zanarkand, so he rolled with it. His time in Spira taught him much, humbling him in many ways — one such way, unfortunate as it was, involved a drunk Jecht mistaking a shoopuf for a fiend. That incident made him swear off drinking anything stronger than milk. His time away from home left Jecht missing his wife and child. Realising how he was acting all this time urged Jecht to clean up his act, lest his family, including his son, be ashamed of him.
Throughout the pilgrimage, Jecht matured — he had to, after all. However, he soon realised that he’d never return to his Zanarkand. By the end of their journey, all three men became close friends. It made that fateful moment all the more difficult when Braska had to offer up one of his guardians to become the final aeon… Jecht elected himself without thinking twice. Rather than despair, the three vowed to find a way to stop the cycle of Sin, even if they weren’t the ones fulfilling it.
Braska fell in battle but defeated Sin.
Jecht, now the final aeon, became its next host… the next Sin.
With whatever free will he could retain, Jecht, now Sin, sent Auron to his Zanarkand to watch over his son, in hopes he would one day be the one to end the cycle of pain. When Tidus came of age, Jecht would return, and like what happened to him 10 years ago, sent his son to Spira. Tidus would go on a journey, not unlike his father. But as an unwilling vessel, Sin would decimate entire villages and military factions. Despite all this, Tidus did it — he found a way to defeat Sin, just as Jecht intended.
Their fateful meeting happened inside of Sin. Tidus and Jecht were reunited after so long. It was a bittersweet moment, but both men had grown so much since then. Tidus knew this much… His father was proud of him. With Yuna and the others, they would finish their story and beat Jecht, and when Yu Yevon was released, they would destroy it. They destroyed Sin, and Tidus, now at the journey’s end, could return to the fayth with his father.
IV. AUTHOR
PLAYER ALIAS:: King
OTHER CHARACTERS:: Setro / Warrior of Light, Ardyn Izunia
ROLE-PLAYING EXPERIENCE:: Tons bro, tons
HOW YOU FOUND US:: Megan dragged me here, now I'm your problem.
NOTES FOR CONSIDERATION:: Consider treating yourselves because ya'll are great,
ROLE-PLAY SAMPLE::
“Braska!” It all happened so fast — Auron was busy fending off the last Grenade that just swooped at Braska to notice the Imp had the summoner in its sights. This species had a knack for calling down thunder, and this bastard looked the meanest they’d encountered thus far. As it hobbled around in the air, its dainty digits bent and clenched, as if it were toiling nature itself. Dammit, Braska was too busy providing backup for either him or Auron to notice. Auron’s tough, but the fiends on Mt. Gagazet started to wear the warrior monk down. The guy was such a stick in the mud that he tried playing it off. But alas, it comes down to Braska’s ace guardian to rescue the summoner in distress.
Snow was crumpled beneath swift yet heavy footing as Jecht, the team's star player, rushed into the fray. Once he got close enough to Braska, a feral growl was accompanied by an abrupt push. Jecht barged his teammate out of the way, and no sooner when that happened, the Imp cast its hand down upon its newly acquired target. Then from aloft came down a flash of lightning that all but encapsulated Jecht within. It was bright enough to have lit up the Mountain area previously darkened by the grey clouds overhead. Having just slain the Grenade, Auron turned to witness the unfolding attack. He shouted, “Jecht!” as Braska looked on in shock and the dreaded concern that his failings came with an irreparable consequence.
As the billowing dust began to settle, a silhouette could be gleaned. The more that obscurity receded, Auron and Braska could confirm the aftermath… their weathered smiles meant this scene boded well, for there stood Jecht, bracing the brunt of that attack with his gauntlet. “Heh! The hell was that s’pose to be?” Abandoning the defensive stance he adopted so recently, he looked up at the Imp before asking, “You tryin’ to tickle me or something?” Jecht looked to his friends with that gung-ho smile as if to denounce their needless worry — he was the best, after all. Now eyeing his would-be killer, Jecht tilts his head aside to fix the creak in his neck while rolling his shoulder, still brandishing that wicked smile.
OTHER CHARACTERS:: Setro / Warrior of Light, Ardyn Izunia
ROLE-PLAYING EXPERIENCE:: Tons bro, tons
HOW YOU FOUND US:: Megan dragged me here, now I'm your problem.
NOTES FOR CONSIDERATION:: Consider treating yourselves because ya'll are great,
ROLE-PLAY SAMPLE::
“Braska!” It all happened so fast — Auron was busy fending off the last Grenade that just swooped at Braska to notice the Imp had the summoner in its sights. This species had a knack for calling down thunder, and this bastard looked the meanest they’d encountered thus far. As it hobbled around in the air, its dainty digits bent and clenched, as if it were toiling nature itself. Dammit, Braska was too busy providing backup for either him or Auron to notice. Auron’s tough, but the fiends on Mt. Gagazet started to wear the warrior monk down. The guy was such a stick in the mud that he tried playing it off. But alas, it comes down to Braska’s ace guardian to rescue the summoner in distress.
Snow was crumpled beneath swift yet heavy footing as Jecht, the team's star player, rushed into the fray. Once he got close enough to Braska, a feral growl was accompanied by an abrupt push. Jecht barged his teammate out of the way, and no sooner when that happened, the Imp cast its hand down upon its newly acquired target. Then from aloft came down a flash of lightning that all but encapsulated Jecht within. It was bright enough to have lit up the Mountain area previously darkened by the grey clouds overhead. Having just slain the Grenade, Auron turned to witness the unfolding attack. He shouted, “Jecht!” as Braska looked on in shock and the dreaded concern that his failings came with an irreparable consequence.
As the billowing dust began to settle, a silhouette could be gleaned. The more that obscurity receded, Auron and Braska could confirm the aftermath… their weathered smiles meant this scene boded well, for there stood Jecht, bracing the brunt of that attack with his gauntlet. “Heh! The hell was that s’pose to be?” Abandoning the defensive stance he adopted so recently, he looked up at the Imp before asking, “You tryin’ to tickle me or something?” Jecht looked to his friends with that gung-ho smile as if to denounce their needless worry — he was the best, after all. Now eyeing his would-be killer, Jecht tilts his head aside to fix the creak in his neck while rolling his shoulder, still brandishing that wicked smile.
“See, now I’m itchin’ to return the favour. I promise I’ll be gentle, ha!”