Welcome to Adventu, your final fantasy rp haven. adventu focuses on both canon and original characters from different worlds and timelines that have all been pulled to the world of zephon: a familiar final fantasy-styled land where all adventurers will fight, explore, and make new personal connections.
at adventu, we believe that colorful story and plots far outweigh the need for a battle system. rp should be about the writing, the fun, and the creativity. you will see that the only system on our site is the encouragement to create amazing adventures with other members. welcome to adventu... how will you arrive?
year 5, quarter 3
Welcome one and all to our beautiful new skin! This marks the visual era of Adventu 4.0, our 4th and by far best design we've had. 3.0 suited our needs for a very long time, but as things are evolving around the site (and all for the better thanks to all of you), it was time for a new, sleek change. The Resource Site celebrity Pharaoh Leep was the amazing mastermind behind this with minor collaborations from your resident moogle. It's one-of-a-kind and suited specifically for Adventu. Click the image for a super easy new skin guide for a visual tour!
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Caius didn’t need to intervene, as it happened. No sooner had Cissnei given him orders before a giant had appeared at the will of the mysterious girl who had joined them. The Cyclops smashes the containers with reckless abandon, leaving behind gushing pools of sticky liquid and shattered glass in its wake.The people inside slither out of the pods like dead fish, completely limp and pale and bleeding from the glass shards. All except for Rufus who is freed shortly later as his cylinder properly drains.
They’re alive. Or they were alive. It’s impossible to tell until one of them starts coughing, breathing in wet, ragged breaths. Another follows and then another as they each regain a kind of hazy half-consciousness spurred by a gasping need for oxygen. As Lumina sets up her magic portal, Cissnei and Caius are left to collect the survivors who can’t stand on their own. Above them, there is a terrible cascading crash as the roof finally gives in. The house shakes and groans and smoke billows in from the stairs leading towards the library. The fire has spread, and there’s no time to waste.
With all known routes blocked or dangerous, there’s only one path left. The teleportation circle of a strange, mysterious, monster-summoning girl. The party takes it and disappears into the ether.
They step out into torrential rain. The sky is hollow and howling. The air smells of smoke and wood rot. The crew stands at the edge of the forest, lit only by the blaze of the manor as it caves in on itself. The other survivors are gathered a little away, muttering to themselves of their worries, fears, and of an unsolved mystery. But the three who delved into the basement know what happened here, and as the manor groans in its final agony, know that it likely deserved its fate.
The night isn’t over. The storm has yet to pass, and there’s still the matter of getting to town through the woods. Still, this chapter has closed for now. The mystery of Moonwhisper Manor has been solved for good.
With their rather unconventional party assembled, it’s time to enter the damned and forgotten city. The slimmer of the three manage to slip between the gates easily, but Justa Gaia has more difficulty with his monstrous girth. The gate is easily forced open, however, with the strength of the others and after some effort, they all make their way inside.
The night is thick with death. Its anguish howls on the wind. The air is thick with humidity and blood. The city has long evacuated. Those still with breath in their lungs are all long gone. What they left behind is a shell of a city bustling with the shells of what had once been its people. The undead come in all shapes and sizes. Some are only months old. Their flesh is sunken and gray. Their jaws are slack until they notice the fresh blood that has stumbled into their midst.
It is a long, dangerous trek through the city. There is no keeping track of the zombies which stagger into your path, hoping to rip flesh from bone with their oversharp nails. They are held together by a dark magic that does not lose its hold easily. Only by destroying the head or crippling its limbs are you able to stop them in their tracks.
It’s a great and dangerous battle. Still, the four intrepid adventurers persist.
The temple rises up in towering arches forming a kind of semi-circle at the heart of the city. A strange magic permeates the air, shimmering like a dark forcefield around the temple’s spires like ivy. The stairway to the temple is shattered into rocky pieces, and at the entrance above it, indistinct figures slump into the shadows, moaning softly. The smell of the dead is thick here -- sour, wet, and rotting.
Whatever curse has consumed this place, it knows better than to leave its heart unguarded. Through the ironwrought gates, you can see a mass of dark figures stumbling through their eternal vigil. The gates are locked -- perhaps to keep you out or perhaps to keep the monsters inside. There are easily dozens of them crowded together in the courtyard. Though they haven’t noticed you, it’s only a matter of time.
They stand between you and the temple’s main entrance. While it’s possible to follow the fence line to try to find another route, there’s no telling if one could be found, and the seconds tick by until the horde notices you and you lose the element of surprise.
As the others talk and slander each other, the pedestal reacts to Hilda’s requests. ”There are many libraries within the tower archives,” it responds. ”The term ‘Terran’ is unfound. Searching for the term ‘summoner.’”
The holographic screen flickers as it runs through its database. ”The term ‘summoner’ has been identified in three hundred and seven instances. Information can be found most prominently in the history of the gods and the research of extra-dimensional planes.
”Now scanning for an accessible route…
”No route discovered. Higher security clearance is required.”
The pedestal hums as its processes its second query. ”A map of area one detected. Now printing schematics.”
A sheet of paper slides over the top of the pedestal, and in a flash of light, shapes are burned into it. Another paper is followed by another until there are five sheets on the pedestal printed with a detailed map. While the layout is easy enough to make out, the sigils are not in a common language, and any text is illegible.
The first page shows a room with the same shape as the one you currently find yourself in. A sigil marks where the pedestal is, and in front of that is a circle marked with another sigil.
”Access to area one granted. Now activating portal.”
Up the stairs, the circle of dormant runes spring to light, forming a magical circle that seeps with a strange and alien power. The pedestal is active, but silent. Having fulfilled its queries, its work is done.
The walk down the stairs to the secret basement is creepy. Seriously creepy. And dark. The house creeps ominously as the dim light of the library fades behind her. There’s a sharp shudder from upstairs as the roof collapses. Still, Lumina descends into the heart of the manor and the secrets held within.
Vincent has left -- presumably in pursuit of the scientist. Or maybe it’s just that he’s got survival instincts and a hatred of creepy mansion basements. Either way, Lumina finds herself alone with the strange, echoing hum of some distant machinery as she enters the basement hallway. To her left is a room of files, and up ahead, there’s an abandoned bedroom. Still, there’s something familiar about this place and about that sound. That hum…
She’s heard it before.
There’s a crash up ahead and the shattering of glass on metal. As she turns the corner, she enters what appears to be a dimly lit laboratory. There are desks cluttered with paperwork and ransacked files. There’s all manner of whirring gears and mysterious switches. Tall glass cylinders line the wall, each filled with a strange efflorescent fluid. A few of these containers have human forms inside of them, suspended unconscious in the goo.
Those sounds. That smell.
In that moment, Lumina remembers. The damp stains on her dress had come from here. The glass shattered on her outfit matches the glass shards on the floor of a busted glass container. She’d been kidnapped when she wasn’t paying attention, grabbed into the shadows, and then she’d woken up here. Her captors hadn’t expected her power, however, and then she’d…
Well, what she did next is still a mystery, but she’s been here before for sure. At the far end of the lab, a woman with red hair (Cissnei) is swinging a metal pipe at one of the glass containers. Another one is half empty and draining with a man sputtering to life inside of it. Across the room is a blonde mercenary who seems to have also only just arrived.
These three souls have found the heart of the manor as well as its captured prey. As the fire rages above them, there isn’t much time left if they hope to escape it with their lives in tow.
With magic and science in hand, G’raha makes a gamble and offers his life as possible collateral. The spell cast by the mad nobleman was complex and drained the light of a crystal. That energy is now supplied by G’raha himself, and the world spins as he himself is drained in the casting. Still, he feels the world around him shift and stall. It would work. But at what cost? As G’raha sinks to the ground, the progress of the fire is put on pause. The manor will stand for a while longer than it should have, and this time will doubtlessly give the others a chance to save lives.
But who will save the exarch? As his strength fails him, it’s only a matter of time before he himself is consumed. Perhaps someone will come across him and save him from the flames and wreckage once time has caught up to him once more. Perhaps his strength will return in time to crawl out of the way of danger himself.
All of that is uncertain, however, as the world fades from view and G’raha’s spell besets the manor.
That leaves Emet with a great freedom. He’s left alone with boundless tomes on forbidden magic. His only rival is unconscious. The manor is defenseless and could be ransacked for any of its priceless valuables. There are all sorts of terrified people running this way and that to escape, and with G’raha’s spell cast, there’s all sorts of time before he has to make his exit. His opportunities are simply endless.
Gau quickly finds his way back through the secret tunnel, down the darkened hallway, and up the stairs onto the first floor. But who is this “Emma?” And where? Gau tries to follow Cissnei’s scent, but all the smells are messed up now, overwhelmed by the thick smell of smoke. It smells like a forest fire. It smells like danger. Still, the “almost-like-Cissnei” smell leads him to a strange man with white hair and a mask who looks kind of like Shadow, but isn’t. He knows Emma, and agrees they need to evacuate.
Together, Gau and the ninja help everyone escape. All the time, it feels like the fire should be spreading. It feels like danger, but somehow they have time to find almost everyone and get back to the entrance hall. The doors to the outside are locked, but between the ninja’s skills and Gau’s primal strength, they manage to break the hinges, and everyone pours outside followed by a thick plume of smoke.
It’s dark outside and very, very wet. The rain comes down in thick sheets that soak Gau to the bone. Between the smoke and the rain, all the smells are mixed up and wrong. Where is Celes? Or Cissnei or G’raha? For now, he can only wait and see if they join him. It is far too dangerous to run back inside. His animal instincts are sharp enough to tell him that.
The glass cracks as Cissnei slams her metal pipe into the container. Some of the strange, efflorescent liquid streams down the side, but it doesn’t give. On Cissnei’s second swing, the cracks deepen and Cissnei is splashed with the strongly smelling fluid. Still, it doesn’t shatter. Not yet.
Inside, Celes stirs faintly. The manor’s other victims are unresponsive. And Rufus…
He wakes up, coughing and sputtering as the liquid drains down to his hips. His eyelids flutter as he painfully regains consciousness. He’s alive, but it doesn’t take a white mage to know that he needs medical attention. Between Rufus, Celes, and the others, it’s all too much for one person to manage. Thankfully, Cissnei is not alone.
Behind her, another man appears from the shadows of a locked door. Somehow, impossibly, Caius Dragelion has appeared from absolutely nowhere. There’s footsteps coming from a staircase on the far side of the room as someone else -- a girl in a black dress with pink hair in a side ponytail, comes to join them.
These three souls have found the heart of the manor as well as its captured prey. There isn’t much time left if they hope to escape it with their lives in tow.
Thunder crashes above Genesis as he takes to the wet, howling skies. He is drenched within seconds, the leather sticking uncomfortably to his skin. Nothing else is foolish enough to take flight on this cursed night. By the time that he reaches civilization, his feathers are crooked, his hair is tangled with debris, and his coat will need serious repair from the water damage. Still, it wasn’t the worst way his night could have ended. Within the hour, the house he left has shuddered with one final gasp of life before it collapses entirely.
The clock is ticking.
Primrose nods at Keimusho, still trembling. ”What about...you?” she asks, but the ninja has already turned to leave and she swallows hard, deciding to follow orders rather than ask any more questions. She gingerly climbs out the window, stumbling into the mud. From outside, she can see the full extent of the damage, and she gasps, both hands at her mouth. The roof of the manor is entirely ablaze. Heedless of the rain, it rages on. ”Please,” she whispers. ”Let them all find their way out safely!”
As Keimusho reaches the ballroom, there is a strange, wolfish howl from behind him. He is found by a wild young boy who comes charging towards him on all fours. He’s only half-dressed, and his bare feet are bleeding from stepping on broken glass. Still, he seems insistent on finding someone named “Emma.” They need to evacuate and “rondy-voo.” The boy doesn’t seem to know what he’s talking about, but he’s very insistent on finding the woman in a black suit who had only recently been following along.
Together, Keimusho and Gau manage to find the remaining stragglers in the manor and escape. Though the front door was locked, the combined efforts of Keimusho’s ninja skills and Gau’s feral strength break the hinges, and they all spill out into the rain, coughing and sputtering as thick smoke billows out onto the lawn behind them.
Everyone has been saved. Or almost everyone at least…
Caius phases through the basement door and finds himself in almost complete darkness. It’s disorienting at first -- the hum of strange machinery, the bubbling of strange fluids, and the dim, green-blue light from the glass tubes lining the walls. There are desks here -- messy and clearly already ransacked. There was also a woman, holding a thick metal pipe like a baseball bat. She readies it and swings, smashing it into one of the glass cylinders. The glass cracks. A strange, efflorescent liquid leaks out of the weakest points, but the glass is too strong to shatter in one blow. Inside of it is the ghostly figure of another woman -- Celes.
She’s unconscious and floats there, lifelessly suspended. The other woman -- Cissnei -- readies the pipe for another blow and smashes it against the glass again. More of the fluid bursts from the cracks, but the glass container still doesn’t give way.
Around them, there are other glass containers. Most of them are empty, but several are not. In the others, Caius is able to identify the unconscious form of Captain Faris as well as a girl in an orange jumpsuit and a rich looking blonde man whose container is currently draining.
Caius has found the heart of the manor as well as its captured prey. There isn’t much time left if he hopes to escape it with innocent lives in tow.
The dance continues, and while Bartz the attention and praise of surrounding chocobos, Alex’s performance is at least adequate enough not to earn him more moogle scolding. As the crew moves together, the surrounding forest seems to pulse to the beat of the drums. Colors burst in a vibrant display of abstract motion, and in time it seems almost as though they’ve been transported to another dimension of sound and light.
The temple which once seemed like nothing but a ruin is restored to its former glory -- a natural palace of vines, flowers, and starlight. As the drumming reaches its peak, the doors slowly swing open.
The moogles cheer. The chocobos squawk. The great avian deity has heard your call, and awaits those willing to meet his challenge.
The inside of the temple is a blinding, impossible space. The entranceway is a platform floating over a twinkling void of stars. Columns streak with neon lights set along the edge of the platform acting like the world’s gaudiest guard rail. A path of rainbow light made manifest streaks from the edge of the platform in an ethereal road that curves down into the infinite starlit space.
A startline has been painted on the ground. The chocobos gather up to its edge, nervously hopping from one foot to the other. The moogles hover on the fringes, fussing to themselves. Somewhere, a distant jazz band plays.
”Welcome to the races!” A chocobo flutters to the front, bobbing up and down in an excitable hover. ”Before you is the Rainbow Road! The path is treacherous, kupo! It stretches beyond space and time! It will be a great test of dedication and speed!” The moogle nods sagely. ”The first ones to reach its end will find the true temple and will win an audience with the Fat Chocobo!”
The birds croon excitedly. The moogle clears its throat. ”The only rules are...um…” He looks back to the other moogles uncertainly before perking up again. ”No cheating!”
Another moogle nervously pipes up, ”What counts as cheating?”
”What? Cheating’s cheating! And there’s no doing it!”
This seems to settle the matter. The moogles all mutter in agreement, and the announcer flutters off to the side. ”Humans! Choose a chocobo! And, um. Have fun!” He pumps his fist in the air with a squeak.
As the tiger's eye gem is placed, gears in the wall behind the statue slowly clink into motion. There's a moment's pause, long enough to consider the shouting and smell of smoke, before the wall creaks inwards revealing a set of stairs descending into the utter darkness of a basement.
A flash of lightning sets the library in stark relief, and the windows reveal the muddy, flooding trails outside. The mansion is on fire. It's impossible to say how long the roof might hold, and who might already be trapped amongst the flames. Doctor Susan Stein has already left the room and is moving quickly.
Ahead, the staircase delves into the unknown. Behind you, people may be in need or rescue, evacuation, or apprehending. There might not be time to do both.
Two stories above them, a great wooden beam collapses.
The weight of it is enough to shake the house. Primrose shoves her hand over her ears and screams. There are shouts from the ballroom -- the butler most likely -- as that first crash is followed by several others in a chain reaction. The smell of smoke breaks free from its second-story ballroom prison. The fire is no longer constrained and is clearly intent on taking out the structure of the manor’s roof.
There isn’t much time.
Between the noise, the commotion, and the beheaded monster at her feet, Primrose is near hysterics. ”What was that? Did something happen? Is...Is that a fire?” She has her head in her hands, shaking it sharply from side to side. ”But who could have-? Why?”
The house trembles again with a terrible groan. The missing persons, Faris and Celes, are still unaccounted for. There are two other search parties to your knowledge -- one sent to the east wing and the other to the west. There’s also the butler who was last seen in the ballroom, Primrose, and who knows how many other innocent denizens of the manor to rescue.
If you were to leave the kitchen, you could easily make it back to the entrance hall and the front door to safety. The doors are locked, but would need someone to break them down.
In the pantry, the hatch descends into the darkness which spawned the now-dead monster. The manor still has its secrets. Will you forsake them for the safety of yourself and others or will you follow the path, risking lives to the flames?
Caius descends in the darkness of what he discovers to be a wine cellar. The air here is heavy with the smell of dust and alcohol. The entire room is a disaster of wood splinters and broken glass. Spilled wine covers the floor in dirty puddles though many shelves are still fully stocked with well aged vintages.
On the other side of the room is a door. It doesn’t look right with the rather aged feel of the rest of the manor. While it’s made of a heavy wood, it’s secured on either side by some kind of strange metal mechanism. To the right side is a wall-mounted touch pad to input a numerical code. The monster must have wandered through here with the door closing automatically behind it.
While the door is well restrained on either side by the electronic lock, the wood itself could potentially be broken with enough force. On the other side of the door, you hear sounds of movement. Machines hum and whir. There’s the sound of clacking keys on a computer. A child is sobbing. Through the child’s tears, you think you hear the word ’Celes.’
As they’re speaking, they’re interrupted by a great wooden crash.
It’s hard to say exactly what it is, but the weight of it shakes the manor and seems to set off a kind of chain reaction. It’s coming from the ballroom, specifically its second floor. Screams echo followed by shouting. The smell of smoke frees itself from its ballroom prison.
Is something on fire?
Doctor Susan Stein looks alarmed by this -- her first real reaction since you entered the library. ”What in the-?” She pushes off the desk, starting towards the door. ”Are they burning this whole place…?” She freezes, dumbstruck. ”They’ll ruin everything! My records! My subjects! I have to-!” She shakes her head and dashes out of the room, not bothering to close the door behind her.
One way or another, the manor has caught fire. There are still two missing people (Faris and Celes) as well as the missing members of your search party. To your knowledge, there are still three other groups out searching the manor.. Outside, the storm rages on, flooding the road and coming down in suffocating torrents. Help isn’t coming, and who knows what danger the other occupants might have faced?
There isn’t much time.
The entrance hall isn’t far away. Though the front doors are locked, the doors themselves could likely be broken with enough force. You could save yourselves.
Or there are the other search parties and witnesses. You recall one search party heading towards the east wing, another staying near the ballroom, and another heading upstairs. Susan Stein has run off, but can’t be far. Then there’s the mercenary in the yellow lounge and the butler in the ballroom.
You’ve been left alone in the library. The one-eyed bust of a tiger is unguarded. In Lumina’s pocket is a tiger-eyed gem that’s an exact match of the other.
There are still secrets to discover in this manor, but are they worth risking your lives and the lives of the other manor inhabitants to the flames? You’d best decide quickly.